iOS GPU Counter数据指标说明
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iOS GPU Counter数据指标说明

更新于: 2023-04-17 17:36

GPU General Counter
VertexOccupancy:Measures how many vertex shader simdgroups are concurrently running in the GPU relative to the GPU’s maximum number of concurrently running simdgroups.

FragmentOccupancy:Measures how many fragment shader simdgroups are concurrently running in the GPU relative to the GPU’s maximum number of concurrently running simdgroups.

ComputeOccupancy:Measures how many compute shader simdgroups are concurrently running in the GPU relative to the GPU’s maximum number of concurrently running simdgroups.

GPU Memory Counter
BufferReadLimiter:Measures the time during which buffer loads are attempted to execute as a percentage of peak buffer load performance.

TextureSampleLimiter:Measures the time during which texture samples are attempted to execute as a percentage of peak texture sample performance.

GpuReadBandwidth:Measures how much memory, in gigabytes per second, are read by the GPU from a memory external to the GPU (potentially main memory).

GpuWriteBandwidth:Measures how much memory, in gigabytes per second, are written by the GPU to a memory external to the GPU (potentially main memory).

GPU Shader Counter

Alulimiter:Measures the time during which ALU work is attempted to execute as a percentage of peak ALU performance.

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